I know that Blizzard wants to make sure we don't have macros that do the thinking for us. So I understand that I'm more or less stuck with the situation as it currently stands. But here it is, simply. I hate Heroic Strike (and Cleave, for that matter). I just absolutely hate it.
Wait. Back up a bit.
Since we last met, Radish has completed his journey to 80, picked up a decent heroic-tanking prot spec and a titan's grip fury DPS spec. Both are pretty optimized for heroics - glyphing cleave for trash packs, etc. I love Radish, really I do. He's a cool tank with lots of buttons, and when I'm feeling lazy, Fury DPS has like two buttons to press and they're both on cooldown timers so you really literally could faceroll.
Everything except heroic strike.
The thing about heroic strike and cleave is that they're "on next strike" abilities. Turning them on means your next melee strike will instead be a heroic strike, and will hit for more damage and much more threat (or if it's cleave will hit three people instead of one). Since it converts a white hit into a yellow special hit, you not only pay rage to use it, you lose the rage you would have generated when you hit with it. Heroic strike therefore eats your rage relatively quickly, but this is a GOOD thing - you want to spend as much of your rage on damage as possible.
The problem is that my swing timer is something like 1.6 seconds with my tanking mace. So every 1.6 seconds, I have to press the heroic strike button. If I want to heroic strike, that is. I'm at a gearing point where I only have infinite rage on bosses, and only some bosses at that. In normal fights with trash packs, I can run out of rage cleaving. This will only get worse as my gear gets better, since reducing incoming damage reduces the amount of rage I generate. So for now and for the foreseeable future, I don't want to do what many people do, and just write macros that attach a /castrandom heroic strike to each main tanking move I make, as I'll (a) run out of rage too quickly, and (b) sometimes I want to cleave, even on bossfights.
The problem is more pronounced as Fury, since I don't have the crit rating to support the heroic strike glyph (10 rage generated when HS crits), and I *really really* don't want to be so low on rage that I can't whirlwind/bloodthirst when they're off cooldown.
If a macro were doing my thinking for me, it would use only white attacks if I was below 40 rage and single-target, heroic strike otherwise. It would cleave if I were facing 3+ targets and I was above 25 rage, or cleave at 2 targets and 40 rage. But that's not really possible to write.
I'll settle for a toggle - if I press the heroic strike button, make all my attacks heroic strikes until I press it again, like a stance change. That way, at least, I don't have to keep madly spamming heroic strike and watching my swing timer addon.
I'm sure eventually I'll get used to it, and my new naga mouse will wear out its 2 button. But between now and then, it'd be a huge quality of life improvement if I could have a smarter or better way to burn rage.
Conclusion: really, all heroic strike does is give you a higher damage output in exchange for lower rage generation for times when your rage generation is higher than you can spend it with GCD-based abilities. If there were a skill or talent or whatever that said: "you deal R/20 percent more damage" where R was your rage level (so at 100 rage you deal 5% more damage), we wouldn't worry about burning rage on heroic strike spam. Cleave is a little different, but if it were an instant-cast, akin to the Bear Druid's Swipe ability (although only 2 targets unglyphed, and lower damage output to keep warriors from turning into rogues with non-cooldown spammable main attack spells), with those caveats, it would be better.
Also, I want a pony.
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