Thursday, September 3, 2009

Druid... tank?

Kranthis is rollin' on. Pretty soon, he'll be level 80. But what should I do to gear him for beartanking? Things have changed a LOT since burning crusade, and there's not a ton of information out there about beartanking. So here's what I'm thinking. I hope people chime in to correct me if I'm wrong about this.

  1. You don't need Defense at all anymore. You're uncrittable from talents. Plus, defense only gives you dodge + miss, and you don't get block/parry out out of it, so it's not all that hot as a defensive stat.
  2. Resilience damage reduction only works on PC opponents, not NPC ones. So no stacking resilience. As an aside, most of my tank gear in BC had resilience, because it was a "cheaper" way to get to uncrittable than via defense.
  3. Strength is mostly a threat stat - you get 2 AP per strength point, and between heart of the wild and blessing of kings, you get considerably more than 2 AP per point of strength on your gear. However, savage defense improves based on your AP, so some strength can be thought of as mitigation.
  4. Agility is both a threat and tanking stat. Agility improves your dodge directly (at a very favorable ratio), and increases your melee crit chance, leading to more savage defense procs. Agility does not, however, improve your AP whilst in bearform. Similarly, Dodge and Crit serve as tanking and tanking/threat stats, but typically less efficiently than Agility.
  5. Stamina is of course, lots of HP. Shake that big bear butt.
  6. Hit and Expertise are threat stats. I can never keep straight how white and yellow melee attacks work on the roll table - is it single roll or double roll? Does improving your hit rating also improve the number of crits you get?
  7. Armor is delicious mitigation, but isn't multiplied like it used to be. Green armor values don't get multiplied, nor do armor on things like trinkets. I'm not sure if weapon armor values get multiplied or not anymore.
So, you mainly pick up DPS-statted rogue armor, with lots of AP and Agility and enough Hit and Expertise that you won't miss too often with your mangles and mauls and whatnot. Get high-stam gear in your ring/neck/back/trinket slots, possibly with defense on it (for the dodge/miss) or even better with agi or str (need some threat stats).

For my starter weapon, I'm looking at a Silvery Sylvan Stave or a Titansteel Destroyer. The sylvan stave has clearly better tanking stats on it, but the Destroyer is really easy to get - I even have some of the materials in the bank and Thrinwizzle can make it. Just need to transmute 4 more titansteel bars or something. The stave, on the other hand, is something like two weeks or more away from achievable, since I haven't even finished the valiant chain yet, let alone started collecting champion seals.

How does all that sound?

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